As such Recall is more active core that once mastered let's you tear up the red dudes in ways Endurance simple can't.Īddict and Beast both have mobility options in their activated abilities that let you move around the stage much faster than Endurance or Recall ever could while also allowing you to use your defense well. Meanwhile recall starts you with a Katana and can summon it back to you providing you with both a powerful melee weapon, a defensive tool that can reflect bullets, and allow you to set up traps to kill multiple red dudes at range. It offers nothing else in terms of gameplay. The extra heart helps you survive mistakes but that's it. Endurance is great don't get me wrong but it is a very passive core. Just remember as soon as you get kill heal upgrade it becomes obsolete, as I have gotten up to five hearts with charge core. This game is meant to be played for fun, and if you find that the vanilla endurance core is for you, play it! The three combat cores each have their own special upgrades, such as perfect switch, katana ricochet, and chain charge. And if you ever get the supprpnch upgrade, congratulations! You've become god! All enemies, including ceramics (White guys), will die in ONE PUNCH *Plays One Punch Man theme*. And charging into enemies counts as one, and I also have recently learned that whilst enemies are stunned (Have something thrown at them) just takes one. Not only does it have a short-range charged to close the gap and interrupt enemies, but most importantly: THE MELEE KILLS IN TWO HITS. this gets even better when you can recall that katana and it kills red guys on the return.Ĭharge, my personal favourite, is beastly. Katana is simple: You essentially get the 'Start with Katana' upgrade as a default. The Hotswitch core is great for getting yourself out of tough situations, dealing with ceramic guys, and easily snagging weapons of them if you know how to. Sure, you've got one more heart, but a good philosophy in gaming is: why get hit when you can hit first?
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